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Answer by ShinyMark.du

TransformPoint takes a point in local space and converts it to world space based on the used transform's position, rotation, and scale. I'd only expect it to return the same point as was passed in if...

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Answer by ShinyMark.du

This is basically answered here: http://answers.unity3d.com/questions/8003/how-can-i-know-if-a-gameobject-is-seen-by-a-partic.html Use the information described in the answer there to find a position...

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Answer by ShinyMark.du

My team is using SVN just fine between both Mac and PC users. Really, any decently supported source control solution should work. We have our SVN repository hosted at ProjectLocker. On Windows we use a...

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Answer by ShinyMark.du

I'm not going to write the code for you but to write a simple toggle do the following: 1. Create a boolean variable to store the on/off state 2. Change your if-statement with Input.GetButton to instead...

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Answer by ShinyMark.du

Without more context I have no idea what your code is trying to accomplish but it seems clear that your if statement is not doing what you expect to do and is always evaluating to false. Something is...

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